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Karagga's Palace Hard Mode Cleared - Server First

Posted by Cynner on 2012-01-20.

My internet died last night immediately after killing Karagga, so this update is coming to you a little late. We have now cleared both raid instances in the game. We enjoyed them both, save for the bugs, but the fights were pretty great. I hope the development team understands that 16 man normal is harder than 8 man hard or nightmare, MUCH harder. I doubt they do though, because these developers are easily the dumbest I've seen. UNFORTUNATE.

MVP goes to your favorite and mine, ANNNNNNNNNNNNNNNDEDDU (Nature) for passing on loot then getting angry at everyone for it! Yeah buddy!

Somehow I jacked up the screen shot from the kill room, so instead you lucky folks get to see the end results, black-red sabers. They are quite great.

Nightmare Eternity Vault Cleared - Server First

Posted by Cynner on 2012-01-18.

We finally Nightmare Soa after they released the fixes to him today. We still ran into two separate bugs, but at least he's dead now. Also, we killed 3 new bosses in Karagga's Palace. The fights were well thought out and fun. Just need to be a tad more difficult. Not unsurprising, there are brand new bugs we get to deal with. YEAH!

Super Duper Hard Mode Bonethrasher Debugged

Posted by Cynner on 2012-01-09.

This boss, like most of the game, while fun, was bugged. Sadly, he was also retarded and carried absolutely terrible loot, but at least he's dead and we can move on to more buggy encounters!

Eternity Vault

Posted by Cynner on 2011-12-30.

We cleared Eternity Vault, but who cares. The only difficult thing was fighting the dumbshit ass bugs that every other game company was smart enough to fix BEFORE they released their games.

I have never before played a game with this many bugs at level 50, and that's including alphas and betas.
Fag Papyrus got the random drop mount!


We have however beaten bugged encounters that apparently most people have had issues with in flashpoints.

SWTOR Server: Dreshdae Cantina

Posted by Cynner on 2011-11-28.